This project represents my first study in stylized 3D model design. I began the process with a blockout in Blender, then moved to ZBrush to sculpt the wood and metal details, this stage proved to be the most challenging and time-consuming part of the project.
Next, I created the stylized materials in Substance Painter, focusing on achieving a cohesive and appealing visual style. Finally, I assembled the asset in Marmoset Toolbag, where I set up the lighting and produced the final renders.
Overall, this artwork was an extremely valuable learning experience, allowing me to deepen my understanding of the stylized asset creation pipeline.
I hope you enjoy it ;)
Classes by: Jacob Brown
Explore the 3d model ;)