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Tavern – Stylized Game Asset (Low Poly)

This project is a stylized tavern created with a full game-ready workflow in mind.
The model was blocked and modeled in Blender, then refined with sculpting details in ZBrush.
The UV unwrapping was done in Maya, ensuring clean and efficient UV layouts.
All textures were created in Substance Painter, focusing on stylized materials.
The final asset was rendered in Unreal Engine, using Cycles for additional look development and lighting tests.
This is a low poly asset optimized for games, suitable for real-time engines, with attention to performance, clean topology, and consistent texel density.
The project was developed to practice and showcase a complete game art pipeline, from modeling to final real-time rendering.

Production time: 3 Weeks.

Special thanks to Rafael Vargas Soares for all the guidance, tips, and help throughout the pipeline ;)

Unreal Engine 5 Render

Unreal Engine 5 Render

Clay render

Clay render

Wireframe and Sculpt

Wireframe and Sculpt